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There are lots of things that can go wrong when a dev team is handed a brand new engine, but there's one in particular that experience has taught Andy Kipling to look out for: overexcitement. "I would ...
If history repeats itself, Epic's Unreal Engine 4 represents the future of games development. So far the only major title we've seen on the tech is Zombie's procedurally-generated horror Daylight, but ...
The following is a quick guide on getting a PhysX* Destructible Mesh (DM) working setup in an Unreal Engine* 4 (UE4*) project. This guide is primarily based on personal trial and error; other methods ...